fran bow, written walkthrough & puzzle explanation

I won't be writing a whole lot here, cause this game is so old. And it is what it is - however I did divide the videos per chapter so those looking for a playthrough to help them, have an easier time to do so. Timestamps is just enormous labor so I won't be doing that.

I will however give some hints for the more annoying or complicated puzzles.




*in the hospital room, click the curtains and pick up the hook from the curtain rod, then go left and talk to the nurse, follow her to the curtain and she leaves to get someone to fix it. Go back to her desk and open the drawer, take the box, and the band aid, and read the notes. In the bottom of the notes it says H8 I9 D4 E5 (hide), and you need to select the corresponding numbers 8945 to open the box this box has the red pills you need to enter the other world.


OTHER WORLD

*pick up the knitting needle from the wheelchair in the hospital room, combine this with your hairpin and you can now unlock the door to the hallway


NORMAL WORLD

*go to the door to the right in the hall, talk to the girl and give her your band aids, she will give you a green crayon


*turn the tv to channel 8 and the boy will let you pick up a piece of paper. In the same room there is a housecoat, click it to get the sash


*go to the very end, past the buffet to the dining hall, talk to the boy who thinks he is a prince, and combine your crayon with your paper to make him a drawing and he will let you take the cane.


*combine the cane, sash and hook to get the grab-o-matic 2000


*go back to the buffet and pick up a cinnamon bun, find the blond girl Alice either by the buffet, or in the dining hall, and talk to her to get the sleeping pill. Combine the sleeping pill and the cinnamon bun and go give it to the creepy dude that guards the key. 


*use your grab-o-matic 2000 to take the key once the creepy jerk is sleeping (or is dead who knows).


OTHER WORLD

*when you're locked in the doctors office, enter the other world and crawl through the vent. 


NORMAL & OTHER WORLD

*look through everything in the basement, I recommend you do this both in the normal and the other world.


NORMAL WORLD

*in the secretary's office, wait till she is done with her phone call, and if you're not in the other world, eat the red pills.


OTHER WORLD

Go over to the key rack by the door and hang the key you stole from the creepy dude, then look at the door code, go back to where you waited for the secretary to finish her call, switch back to the normal world and wait. 


[now I couldn't figure this code out and had to use another walkthrough, but this is how it's explained (December + 17 = 29, July + 25 = 32) - and supposedly it's in your notes]


NORMAL WORLD

*when the nurse left, go and enter the code 2932 into the door code, and exit.





NORMAL WORLD

*look through the trash pile where you exit, pick up the door.


OTHER WORLD

*speak to the Luciferns and they ask you to get the comb back from the rat.


NORMAL WORLD

*speak to the giant ant, agree to kill the beetlepig

*go left again and pick up the axe


[stay where you picked up the axe, and enter the OTHER WORLD, see the well and use the axe on the wood lid, this will startle the owl, pick up the feather it drops]


NORMAL WORLD

*use the axe on the beatle pig, it runs off. Wake the ant with the feather.

*follow the sign to the new area (ants house)

*use the axe on the door, and pick up the door handle. Once inside pick up the glue from the closet. 

*grab the meat hanging.


OTHER WORLD

*use the meat on the hoard of ants, pick up the ticket and the mouse trap.


NORMAL WORLD

*place the mousetrap inside the tiny house in the right corner, tip over the baby pinecone and you can grab the blueberries

*give the blueberries to the beetlepig and kill it with your axe

*talk to the rat and get the comb


OTHER WORLD

*go back to the Luciferns and comb their hair, grab the key.

*return to the well, and use the glue with the door handle and the door. Then place the door on the side of the well, and you can leave.




NORMAL WORLD

*Grab the metal pot from the shelves on the right, +baking powder and knife. 

*go left and pick up the matches from the table.  pick up the salt, pepper from the shelves, and a moonlight seed from the drawer. 

*fill your metal pot with water (remember to turn the faucet off again before you leave).


*pick up the vase next to the fireplace. 

*go left and see the dead body, the record, and the typewriter.

*go upstairs. Pick up the broom. In the drawer you find black candles.

*pull the string from the ceiling and expose a staircase to the attic

*Go left to bedroom, take the tweezers from the dressing table

* Go to the attic. and talk to midnight in the cage


*return to the dining room and talk to the twins, they give you a magic spell, but it's a bad spell. 

*go to the kitchen and exit the window, talk to the frog, grab the plank and return inside. 


HIDDEN WORLD (you can pretty much do this at any time before the ritual)

*climb back up the well, and use your knife to cut the rope. Perhaps I was stuck, but if you're stuck you can just exit hidden world and return, you're back at the bottom of the well. The dead frog resurfaces, use the tweezers to get the new, correct ritual from the bottle.


NORMAL WORLD

*return to the frog outside the kitchen window, use your moonlight seed on the moonbeam on the water, and pluck the flower.

*go to the typewriter in the dining room, and use the bad ritual note on it to change it.

*Go to the dining table and show the twins the bad ritual note, and they give you some of their hair.

*return to kitchen and use the knife to get some of frans blood


*use matches on stove, and place the pot with water on the stove. Add Fran's blood, salt and pepper, hair from the twins, and the moonlight rose. 

*Inside the vase there are ashes, spread the ashes on the floor, place the candles on the pentagram, light them with your matches.


* once the twins are dead,  grab the twins' key from the ashes.

*go upstairs, in the bedroom there is a closet, use the key above the mirror and solve the gear puzzle.

*Search the inside of the closet for a key, grab it and return to the attic, and set midnight free.


*then go back to the frog outside the house, and use the baking soda on it, solve the jumping puzzle (or skip it like I did)




[as a rule of thumb, talk to EVERYONE]

[fran lost her pills, so in this level you change seasons, and not worlds]


*as Mr Midnight: pick up the crystal at the shore and jam it into the cogs to pick up the wallet


*leave the castle and go as far as you can left, talk to the snail at the inlet and win his game until you have a total of 5 coins. (it doesn't show up in your inventory as such, so you have to count)

*return to the crossroad and pull the handle on the season clock as the clockmaker told you, it breaks. 

*go right/up and talk to the grasshopper, note his ladder and basket. Continue right and talk to the furry Axolotl (Valokas). 

*return to the market and talk to the clockmaker again, give him a coin and follow him to the clock and he fixes it.


[YOU CAN NOW CHANCE THE SEASONS]


SUMMER

*Go left from the clock and pick up the broken fishing rod, you can sail to the small island, and further to the other side where you can pick up Fran's clothes. 

*return to the season clock and go right, stop between the mountaintop and the bar, and change the season to winter.


WINTER

*enter the cave and speak to the magician, he needs you to find four items which is the answer to four riddles. 


[MATCH: you already have that

LEMON: go back to the grasshopper, change the season to autumn, use your knife to make a whole in the basket, then change it to summer, and pick up the lemon he drops. Also pick up the ladder.

FEATHER: when you pass the season clock you see Valokas land, take the feather he leaves behind.

FISH: you already have the fishing rod, so return to the market and talk to the backsmith, ask him to make you some hooks, pay him 3 coins. Then go talk to the yarn/fabric vendor opposite, and get some string for free. combine these three things and you get a fishing rod. Then return to where you saw fish jump in the water, change the season to spring/summer, and fish.]


*when you placed these things on the magician's star, you can now go to the top of the mountain and speak to it. Then change the season to summer


SUMMER

*in front of the bar, opposite the log, there is a red flower, use your knife to take it.

*return to where you found the fishing pole, and take the boat out to the small island. Give the flower to the mountains wife, and she returns.


WINTER

*return to the summit too, and speak to them. Get the magicians hat, then go give it to the magician. Exit and change the season to autum


AUTUM

*return to the castle, and answer the guard to enter the library, enter the code and turn the lever 3 times to get a book, change to spring

*I had to find this in another walkthrough, I don't get it.[ Read the book on the ground to the left of the puzzle to learn the Itherstan number system, then solve the puzzle by entering the Fibonacci sequence (1, 1, 2, 3, 5, 8, 13, 21)]


SPRING

*use the ladder to pick up the book, exit the library and change to winter


WINTER

*return to the wizard and give him the book.


SPRING & AUTUM

*go to the bar, and continue right, there you see a huge mechanical statue, remove the planks from the side of the bar, change the season to fall and let midnight inside.

*wait for the grashopper at the table to pass out, steal his ticket and exit.

*use your crayon on the ticket from the anthive, and make a fake ticket, show this to the doorman and enter.

*change the season to spring, and set the metronome on the highest, and then back to autumn. Watch the dancer collapse, take his shoes.


WINTER

*go give the shoes to the wizard

*return to the huge mechanical statue / Top-right lever once / Bottom-right lever twice /Top-left lever twice / Bottom-left lever twice.

*take the wand and return to the wizard

*give the wizard Fran's clothes and return to normal

*follow wizard to the castle, there is a lock on the portal, the solution is / Pink 3  / Red 3 / Blue 3  / Yellow 3  / Green 3 



NORMAL WORLD

*use your knife to get out of the net


OTHER WORLD

*Click on the skeleton  deer/moose and speak to the thing living inside, click again to climb it. Use your knife to cut down the fireberries.

*go right until you see the Luciferns, speak to them and give them Itward's bucket and they fill it with water.


NORMAL WORLD

*go back to Itward and give him the berries and the bucket


*Inside Itward's flying machine, take the duct tape from the table in the control room.


*enter the room, and  on the workbench you find two hoses (pink and blue). 


*click on the machine on the wall, and use the yellow hose here with your duct tape. Open the tank, pour your water inside, then close it again. Flip the green switch down, the black lever right, and the brown valve to horizontal. Now light the gas with a match and the light should turn green. 


OTHER WORLD

Pick up two hoses (green and octopus).


NORMAL WORLD

*use your green crayon on on the note at the workbench.

*look at the diagram on the wall next to the workbench to see which hose goes where.


*click the workbench again and insert the 4 hoses like on the poster. 

*then look at the poster again, compare to the note at the workbench and solve the puzzle.

From left to right use the following:

fireberries

A18

2PF

R15

N166


use your matches to light the flame beneath the right flask. 


*In the rabbit room; notice there are 5 cards around the room, labeled 1-5.


OTHER WORLD

*Look at the 5 cards again and note they all show a number and a direction. 

*Pick up a carrot from the pile on the left and feed it to the robot bunny. Repeat this 3 times.


*Pick up the wrench from the table and another carrot

*Press the blue button on the elevator door

*grab the battery. 

*use your wrench to remove the two bolts on the plate on the wall. and Insert your battery.

*Turn the large valve on the wall, then press the blue button on the elevator door again.


NORMAL WORLD

*using the cards from the rabbit room, open the safe in the floor. (the numbers from normal world is the sequence, and the numbers and direction from the other world is the turn of the dial - so card 1 would have right 8 on the back in the other world)

right 8

right 5

left 8

right 6

left 9

*Climb down, turn on the light.


*when chaos hits, remember to click the marionette theater on the wall to get a story/lore bit.


*go back to the roof, and pull the lever on the side of the pump, place your bucket so it collects the water, and go back to where you solved the hose puzzle. 


OTHER WORLD

*Use your bucket of water on the monster, it runs off. 

*Go to the roof, and use the water pump, turn it with the wheel, and make it spray water with the lever. Hit the monster a couple of times with the spray until it leaves.




*click thee 3 pots on the left

*click on the plant on the right and Mr Midnight will climb inside. 

*Click on the door


 *Dr Deern shows up, talk to him and look in the file.


*go back and search the car - pick up the crowbar. 

*go right through the cemetery until you see a  wooden door. Use your crowbar.

*talk to Sebastian. 

*Go back to the car and use the knife to take a piece of the seat leather, give this to Sebastian.


*return to the graves, you can use your matches to turn on the candles. Dr Deern found shovels. 

*take a shovel and start digging.

*use the crowbar to pry open all 3 graves.

*follow Dr Dern out of the Cemetery.



Click on the huge doll to enter/exit the OTHERWORLD

-

OTHERWORLD

*search the closet and take the box of keys.

*use the keys on the chain till you get the right one


NORMAL WORLD

*look in the closet again, and search your dresses. use the knife to remove the button from the blue dress. Pick up the water balloons, and the box.

*in the dollhouse move stuff around till the room  with the outline of a key is empty. use your knife to get the key out.

*read Palontras note/poem/riddle.

*take out Palontras box in your inventory and enter this

click the left ear twice

click the right ear once

click the eye in the middle twice

click the left ear once

click the eye in the middle

[once open you find Palontras' key and an Ekog manual]

*examine the cat doll in your inventory to find a keyhole, use Palontra's key.

-Exit the room

*take the small key from the table to the left

[it doesn't matter in what order you open these doors - but I didn't do it the most logical way in the video, so this is the easy order - unlike in the video]


DOOR 104

*talk to the eye

*slide the blue switch

*click the fairylights to take a lightbulb with you.

*pick up the hairbrush from the vanity

*pull the rope to reveal a painting [the painting is a door - I didn't realise that right away]


PAINTING BACKROOM

*pick up the bottle

*click the monkey machine and Insert your button into the coin slot. Turn the crank and it spits out a set of pliers. Grab them!

*don't forget to take the black cord before you exit the monkey machine.


-Exit back to the main room with all the doors.


DOOR 105

*Use pliers on the key skull on the wall, to get a key. 

*pick up the soap

*Turn on the faucet and use the water balloons, to fill them up.

*then fill up your bottle using the same faucet


-Exit back to the room you woke up in (as in go out back through door 101)


DOOR 101

*click the window next to the bed to look outside, use the water balloons on the Kamala, speak to the tree and get a stick.


-Exit back to the main room with all the doors.


DOOR 102

*Open the hatch on the back of the large cat. 

*Use the knife to remove the clock from around the cat's neck. 

*pull the lever to cross and take the glove.

[there is a note in your inventory telling you what need to be put into the hatch in the big cat, but some stuff seems like it must be in a specific order, others not... i don't know man, just keep trying till you get it]

school case

bulb

clock

bottle (with water)

soap

glove

cord

piano keys

*Grab your new weapon, the Ekog clock.

*ride the golden cage elevator and speak to the Lucifern in the tree

*use the brush on the Lucifern

*once it's gone, use your stick to get the key


-Exit back to the main room with all the doors.


DOOR 103

*use the Ekog on Mabuka (the face on the wall)

*jump down the hatch


DOCTORS OFFICE

*click the button on the wall to get a ticket.

*Show your ticket to the weird gangly guy sitting left on the bench.

*he won't swap ticket with you, unless you know how to diagnose him.


-Exit back to the main room with all the doors.


DOOR 104

*talk to the eye about the patient and his diagnose. The eye gives you a flask that you automatically fill with tears. 


-Exit back to the main room with all the doors.


DOOR 103/ DOCTORS OFFICE

*give the flask to the patient, and you get his ticket

*go to the information and speak with the nurse. She can't book you without a call. You get a card with an emergency number on it. 


-Exit back to the main room with all the doors.


DOOR 105

*go to the rotary phone, and use your card on it, then call the doctor's office.


-Exit back to the main room with all the doors.


DOOR 103/ DOCTORS OFFICE

*back in the information again, talk to the nurse once more, then head through door 106.


DOOR 106

*go to the end of the hall

*click the picture on the wall for lore info

*grab the syringe from the table and use it on Dr Deern.

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