Moons of Madness pt 1 walkthrough

 


SADLY THERE IS NOT ROOM FOR THE DETAILED WALKTHROUGH ON YOUTUBE, SO I HAVE TO SCALE IT DOWN SOMETHING MAD! I AM LIKE 1500 WORDS OVER LIMIT - AND THAT IS BARE MINIMUM..

RIGHT NOW I REALLY REGRET THAT I DIDN'T UPLOAD THEM CHAPTER BY CHAPTER, BUT FELT LIKE A LONG VIDEO WOULD MAKE MORE SENSE - BREAKING THE GAME UP IN 3. 

OH WELL, I AM NOT REDOING THE DAMN VIDEOS, CAUSE IT TOOK ME AGES TO EDIT AND RENDER. 

SO YOU GET A REAL LIMITED VERSION ON YOUTUBE AND A DETAILED HERE ON BLOGGER, SAME GOES FOR THE OTHER TWO VIDEOS. 




WAKEUP CALL

00:05 pick up flashlight

01:52 open closet, pick up crowbar

02:17 click door to pry it open

03:15 open closet and pictureframe will fall out, pick up your lvl-1 ID 

03:27 pick up the picture frame and turn it - there is a code on the back 0509

03:37 click the computer - your access code is 0509 - read the mail, and then chose 'open door' in the left menu on the computer


MORNING ROUTINE

06:44 click the mug - chose inset item - press the button on the machine to make coffee. pick it up once done & drink it.

07:17 pick up flashlight

07:27 click tab to find you lost your biogage

08:27 pick up crowbar

08:37 click door to pry it open

09:00 pick up biogage (flip it and find you need to reset it)

09:20 pick up pen to reset biogage

09:28 turn on biogage to attach it to your bracelet

09:46 scan servers w/biogage - chose; connect - YES

-tip! look around the lab now! there is a ton of stuff to read, helping you to understand the plot.

14:26 equip helmet (always a good tip to check your oxygen level, just look downwards and you can see it)

14:36 refill your oxygen

14:49 push button to change the atmosphere in the room from indoor to outdoor & open the door to the surface of Mars.

15:03 push the button to open the Myrcat (truck)

15:13 push button once inside to close it again. (you can always refill your oxygen here in the Myrcat as well if needed)

15:20 open the door to the main cabin

15:26 pilot the Myrcat (once you sit down, just click 'start engine' the Myrcat drives by itself - unlike the damn Mako in mass effect) - when exiting, same button as closing.


POWER OF THE SUN

18:55 open lid, and use your biogage to scan

19:02 tap 'L ALT' to see your biogage close up. connect to the array - and turn the wheels A - D is one dial, and W - S is the other. You need to hit 90%

20:34 OXYGEN REFILL OPTION

21:03 connect to the broken array with your biogage

22:35 call the elevator - hit the button on the elevator to move it

23:27 remove the powercell from the elevator

23:41 enter the powerstation

23:46 hit the button to change the atmosphere from outdoor to indoor (or you will choke), place your helmet on the rack and enter the main room of the powerstation.

24:08 inset powercell

24:33 use the computer - read your mails (always shift through all mails on computers, stuff hide there), click 'unlock door'

25:23 pick up powercell +add to inventory

25:36 remove the first powercell too

-Exit to surface (you know the drill - won't repeat all that enter/exit)

26:18 inset powercell - ride the elevator up again

26:55 inset powercell and connect with the last array

- go back to the broken array and straight up the path

28:17 open hatch on the side of the conductor, and pull the lever

28:29 click the button to turn on the power on base


THE FLOODED GREENHOUSE

-if you get lost here, use your biogage

34:33 pick up crank

34:58 insert your crank turn off steam

35:45 try your card on the door

36:28 use crank to turn off steam

39:16 use crank to turn off steam

44:07 pick up Lucas' lvl-2 ID

44:17 use computer (there is a puzzle hint in the mails)

45:23 leave using Lucas' ID (higher clearance)

-use your biogage to highlight & note the pipes, follow each to their end, to get the cells you need for the puzzle

48:54 remove the blue cell +add to invt (if you have a hard time try moving your mouse to hover over the right action on the thing you're holding)

50:43 use lvl2-ID on the door that just slammed, hear the PA system tell us there is a containment breach.

51:45 you can control the weird bridge from here, not sure why. Might be to trap the monster? idk

52:48 use your bioscan to rotate the bridge from here instead, you can see when it opens so you can enter

53:19 do the same to exit the bridge on the other side

54:14 remove the yellow cell +add to invt

57:20 remove the red cell +add to invt

01:00:09 insert the red cell in the red recepticle (and so forth) but you can't use it yet - try and you're told you need to turn off the sprinklers first

01:04:11 use crank to turn off sprinkler 

01:04:40 use crank to turn off sprinkler 

01:06:00 connect to the water retainer - if you hit reclaim water, you can see which cell isn't correctly calibrated - I can tell there is a different way to do this, because of the mail and all that - but this is a pretty failsafe way of getting the puzzle right

01:06:34 on the side there is a slider, use that to calibrate and re-inset. correct calibration is R50 Y90 B100

01:07:54 use biogage to activate

01:08:21 flip the lever on the power


THING IN THE MIST

01:08:50 RUN!! 

run right, follow path, up the stairs - you can't open the door, monster breaks through the window, stand still it leaves? the door is now open, go outside and jump down, and jump down again, follow the tunnel and go up once it ends. follow the tunnel turn right first chance you get, follow the tunnel jump down and continue straight ahead. follow the tunnel untill you see the yellow hatch. Go through that and turn hard right once up, through the door, right again and you see the door with a green light, that is your exit.

01:11:58 pilot the Myrcat

(if you ask me, this is the second worst part of the game, I hate running from that plant monster)


CAVE OF MADNESS

01:15:10 light up the orb

01:15:27 light up the orb

01:15:42 light up the orb

01:16:02 light up all orbs in the room (The weird lava snake retracts when you look at it, but not if you are too close - so there has to be some ways between you)

01:18:03 pick up the orb

01:18:47 place orb to charge it +pick it up again

01:19:11 place it back where you took it (don't forget to read all notes and stuff before entering the newly cleared path, you can't return)

01:21:02 light up the orb

01:21:16 light up the orb

01:21:53 pick up the orb

01:22:03 place the orb +light it

01:24:10 pick up orb

01:24:36 place the orb +light it

01:25:48 pick up orb

01:26:02 place the orb +light it

01:26:20 light up the orb

01:26:58 pick up orb 

01:27:04 place the orb

01:27:41 light up the orb

01:28:09 light up the orb

01:28:17 pick up the weird orb

01:28:36 place orb, turn 360 and run, don't let the ghost astronauts catch you, they will advance from both left and right, but they will not chase you down the path.


SHUNNED BASEMENT

01:31:32 bookcase puzzle hint

01:32:01 pick up photo

01:33:56 periodic table (together w/the hint, you know which books to pull)

01:35:04 pull the correct books (6 4 2 4) open a secret room (I had to look this up, cause I didn't understand this puzzle, and apparently I am not the only one, it seems like you need to have a basic knowledge of at least the periodic table - which I do not. 

01:37:53 pick up photo

01:40:18 flip the laundry switch to turn off the loose powerline, you are now free to explore

01:40:43 pick up photo

01:42:11 pick up photo

01:42:50 focus on letter (till they turn red)

01:43:06 focus on letter

01:43:12 focus on letter

01:43:26 focus on letter

01:43:54 look at tablet to transfer letters

01:48:42 (look at me feeling dumb, I searched all over for a crowbar) click to pry board +pick up photo

01:49:34 arrenge to photos correct, look at their timestamps 1=07.48.15 so the earliest first, and the latest last. 

01:51:04 look at tablet to transfer letters

01:51:16 pick up discount-Necronomicon












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