THE GATE
01:33 click the button to activate the puzzle
01:40 scan the puzzle-globe with your biogage, and rearrenge the layers so they fit. Only the top will rotate alone, so you can easily arrenge that after, so start with the bottom (that moves both the top and bottom) - arrenge it accordingly to the middle. And then arrenge the top. Bam! the gate opens.
BITTER REUNION
-in this chapter, it's a general thumb-rule, to follow the lights.
05:11 oxygen option
07:06 oxygen option
- the 'tremor' worms, keep an eye on the sand moving, they will not turn around if they passed you, so time your sprints.
07:48 run from your starting point to the next stone platform, turn and you can see one more on the other side of the sand, go there.
08:01 once there you can get up on the cliff, so get up there and follow the path. At the end you can jump down to a stone platform below (remember no fall damage)
08:20 this next part is trickier, so you see two worms, one going back and forth where you came from, and also circling the cliff you just jumped from, which means it will come around your right side, where you are now. And you see another circling the stone where you have to go. The hard part is not timing it, it is knowing that you have to aim for the protruding stones in the right angle, or Shane won't jump up the stones - and you're a worm snack. So run from your current location towards the middle of the two producing square blocks on the next rock, and hurry to get up there.
08:41 once up there, cross the stone and jump down on the tiled path on the other side. Ignore that the path goes up, cause you need to get down.
08:53 when you're down at the edge of the sand, you can see the next stone platform, but you need to cross more sand than before, luckily only one worm to worry about. Time it so it just went past you, and run.
09:08 Now you need to get down this smaller corridor of a sorts, it's maybe a little hard to see, but the next platform is in the cliff a little ahead, so when the worm passed you, run down the corridor on the sand, and the platform is to your left. I don't know if a worm comes there, but I assume it will if you stand still on the sand. So wait a sec, and then you can run out on the sand again and to the next stone, once there, just wait a second more, and you can cross the last sand to your exit straight ahead.
10:21 oxygen option
THE IMMACULATE MACHINE
11:12 oxygen option (you have to return for oxygen at some point, even if you don't need it now).
11:37 find Declan (only putting this in here - cause it's not technically story nattative, because he tells you that the Inviticus is packed to explode upon impact with the moons - just with different words). And tell your mom to fuck off, from me too!
12:37 pick up the cube +add to inventory
12:55 here is the first of 3 of these puzzles. You click add the stone, and you get to rotate it to fit. Note the image above the cubes, this is what you have to replicate. Now this first one is "easy", cause the two other stones are correctly situated. Not sure why it took me so long to figure out I could turn the cube sideways too. So A-D is switching sides horizontally, W-S is switching sides vertically, and Q-E you stay on the chosen side, but spin the cube. Once you finish this, go get oxygene if you want, but the other puzzle is not far away, but more complicated.
15:01 pick up both these cubes +add to invt - in regards to the puzzle, rinse and repeat. Now when you go to add them to the puzzle, Shane (or the game) will automatically chose the correct cube - so you don't need to worry about that.
Once you activated the second pillar, go get oxygene back at where Wilcox is hanging, cause the next and last pillar is further away, also you have to run afterwards, so you have to make sure you have enough oxygene
18:26 pick up cube
18:45 pick up cube.
-solve the puzzle, and the entire place starts falling apart. Don't be a moron like me, and think you need to run out the way you came in. You just have to turn 360 from where you solved the puzzle, and run across to the hole in the side of the mountain
AS THE WORLD CRUMBLES
*follow the lights
21:47 when you get here, stop! and notice that you need to follow a path on the side of the mountain to your left.. don't drop to your death like I did.
22:20 climb up here instead ;) and follow the path
LAST MAN ON MARS
27:30 enter the building first!
28:50 push the button
*retrace your steps, remember oxygene on your way out. And once there, you find that the worms are back, and you know the drill - your goal is to make it to the entry of the Inviticus.
33:29 climb these stairs, turn and climb more stairs to the top
34:33 this puzzle is just basically flipping and sliding everything till they light green, no numbers you have to match or nothing. Once done, hit the button.
And then you have to make up your mind, if you trust Cynthia or not
MOONS OF MADNESS
ending1 - 'problemchild' 37:22 (use the payload on the inviticus)
ending2 'mamas boy' 39:43 (trust your mother and do nothing)
Kommentarer
Send en kommentar