Torment: Dark Sorrow walkthrough by task - HOW TO GET THE TRAIN MOVING


 READY FOR THE NEXT PART? ALRIGHT SO HERE IS A BY TASK WALKTHROUGH OF THE SECOND PART OF TORMENTUM DARK SORROW. FOR FIRST PART CLICK HERE

THIS TIME WE NEED TO LEAVE THE AREA AND GET TO FROZEN TEARS. TO DO THAT WE NEED TO GET THE TRAIN GOING. IN THIS WALKTHROUGH (PART 2 OF THE GAME, FROM THE EXIT OF THE CASTLE, TO LEAVING FOR THE VILLAGE OF FROZEN TEARS):HOW TO CROSS THE BRIDGE (TO GET TO THE TRAIN) * HOW TO GET THE STORM EGG * HOW TO GET THE TRAIN PARTS * HOW TO GET THE TRAIN TICKET * HOW TO GET THE CROWN OF THE DAMNED * HOW TO GET THE FUEL CELL * HOW TO GET THE TRAIN RUNNING




 HOW TO READ THIS WALKTHROUGH (AND THE OTHER CHAPTERS TOO), SO IT'S DIVIDED BY TASKS, EACH TASK IS IN SOMEWHAT CRONOLOGICAL ORDER, SO THE FIRST/EASIEST TASK IS FIRST, AND YOU CAN CHOSE TO WORK YOUR WAY DOWN THE LIST AS SUCH. 

UNDER THE TITLE YOU SEE A LINE OF *YOU NEED: - AND WITH THAT I MEAN THAT YOU NEED THIS IN ORDER TO EVEN START THE TASK, IF YOU DO NOT HAVE THIS, YOU CANNOT BEGIN THE TASK AT ALL. OFTEN IT IS ACCESS TO AN AREA, OR ANOTHER "QUEST ITEM". WHAT YOU NEED IS ALWAYS IN RED, ALSO WHEN MENTIONED IN THE TEXT IF IT'S A ITEM. 

UNDER THAT, YOU FIND *YOU GAIN/USE: - AND WITH THAT I MEAN THIS IS THE ITEMS YOU FIND & NEED FOR THIS SPECIFIC TASK, OR ACCESS GAINED TO AN AREA FOR FUTURE RETURN. 

THEN THERE ARE THE AREAS WHICH ARE HIGHLIGHTED IN GREEN, OFTEN I JUST HAVE TO GIVE IT SOME SORT OF NAME, BUT I WILL ALWAYS EXPLAIN HOW TO GET THERE, THE FIRST TIME YOU GO THERE, OFTEN FROM SOME SORT OF FIXED POINT LIKE 'THRONE ROOM' OR 'EXIT FROM CASTLE'. ONCE YOU BEEN THERE ONCE, I WON'T EXPLAIN AGAIN, I WILL JUST MENTION THE NAME OF THE PLACE, AND ASSUME YOU KNOW HOW TO GET THERE. 

THE BLUE TEXT IS THE ITEMS YOU FIND AND NEED IN THE TASK. 

THE YELLOW TEXT IS THE QUEST ITEM OR OUTCOME, ERGO THE THING WE ARE DOING THE TASK FOR.

THE PINK TEXT IS THE MORAL CHOICE YOU HAVE. THIS IS A GOOD ENDING WALKTHROUGH SO THE GOOD VERSION IS THE ONE I DID, BUT THERE IS ALSO THE BAD END VERSION EXPLAINED WITH A LINETHROUGH. YOU CAN READ IT REGARDLESS. 

SPECIAL NOTE: IS FOR SPECIAL INFO

I TRIED TO MAKE THIS SUPER EASY, AND I HOPE I DIDN'T CONFUSE ANYONE ELSE WITH MY ADD LOGIC OF COLOR CODING FOR EASY LOCATING. LET ME KNOW IF YOU LIKE IT WHEN THERE IS AN EXTRA DIFFERENTLY EXPLAINED WALKTHROUGH, I DON'T MIND MAKING THEM EVEN IF IT TAKES AGES - AS LONG AS IT HELPS YOU. 

(TEXT IS BIGGER UNDER THE CUT)


BECAUSE OF THE ANNOYING WAY THIS MAP IS MADE, I CANNOT DO AS I DID IN THE FIRST PART OF THE WALKTHROUGH - SO I WILL JUST GIVE YOU THE MAP HERE ON THE TOP, WHAT CONNECTS TO WHAT - AND HOPEFULLY IT MAKES SENSE TO YOU. IF I WERE TO POST THE WHOLE THING WHAT CONNECTS TO WHAT EVERY TIME - IT'S A VERY LONG DAY AT THE OFFICE FOR THE BOTH OF US.

* WASTELAND EXIT CONNECTS TO: UP / THE TOMB OF THE THREE WISE KINGS *  RIGHT / CROSSROADS SCARECROW *

* CROSSROADS SCARECROW CONNECTS TO: LEFT / WASTELAND * RIGHT / THE BRIDGE * 2 RIGHT / THE TRAIN STATION * UP /THE RAT-MANS HOUSE

* RAT-MANS HOUSE CONNECTS TO: LEFT / MINE ENTRANCE * RIGHT CROSSROADS SCARECROW * DOWN / RAT-MAN BASEMENT * SECRET DOOR FROM BASEMENT / RAT-MANS DUNGEON * 

* THE MINE ENTRANCE CONNECTS TO:  LEFT / MINE ENTRANCE * UP / GREY ICHARI LAIR * RIGHT / THE RAT-MANS HOUSE*

* MINE CONNECTS TO: LEFT / DEAD HORSE * DOWN / MINE SUBLEVEL * RIGHT / MINE ENTRANCE 

* MINE SUBLEVEL CONNECTS TO: UP / MINE * LEFT / MONSTER GATE * LEFT X2 / DRILL CRASH SITE 

* GREY ICHARI LAIR CONNECTS TO: UP / TOP OF MOUNTAIN * DOWN / MINE ENTRANCE

* TOP OF MOUNTAIN CONNECTS TO: UP / HOUSE GROUND FLOOR * UP X2 / HOUSE FIRST FLOOR * UP X3 / ROOF OF HOUSE * DOWN / GREY ICHARI LAIR * 


HOW TO CROSS THE BRIDGE.

*YOU NEED: DIALOGUE WITH BRIDGE KEEPER

*YOU GAIN/USE: MONSTER CLAW, 2 CART WHEELS, ELEVATOR BUTTON, CRANK, METAL BOX/BATTERY, ACCESS TO MINE, ACCESS TO MINE SUBLEVEL, ACCESS ACROSS THE BRIDGE

SPECIAL NOTE: THE MINE SUBLEVEL & MONSTER GATE NEEDS TO BE UNLOCKED AND WILL NOT BE ACCESSABLE UNTILL YOU DO SO..

WASTELAND: THE BARREN AREA WHERE YOU EXITED THE CASTLE, THERE YOU TALK WITH A BIRD LIKE PERSON, BUT BETWEEN YOU ON THE GROUND IS A CART WHEEL, PICK IT UP. TRAVEL TO THE BRIDGE NEXT TO HAVE A CHAT WITH THAT CHARMING FELLA GUARDING IT.

BRIDGE:  WHEN YOU GET TO THE BRIDGE, YOU SEE A KNIGHT LOOKING BLOKE THERE, HE SAYS HE WANTS TO KNOW IF YOU ARE WORTHY OF CROSSING, AND HE WANTS A TROPHY FROM A WILD BEAST. GO TO THE MINE

MINE ENTRANCE: AT THE MINE ENTRANCE YOU FIND A MINE CART THAT IS MISSNING 2 WHEELS. ENTER THE MINE

MINE: WHEN YOU ENTER THE MINE YOU SEE AN ELEVATOR. BUT YOU CAN'T USE IT. YOU FIND ANOTHER CART WHEEL ON THE GROUND, PICK IT UP, AND EXIT OUTSIDE AGAIN.

MINE ENTRANCE: ATTACH BOTH WHEELS TO THE CART, BUT LEARN IT'S TOO HEAVY TO MOVE. CLIMB THE STAIRS UP TOWARDS THE GREY ICHARI LAIR.

GREY ICHARI LAIR: THE DIALOGUE IS NOT IMPORTANT FOR THIS TASK, BUT ON THE CLIFF WALL IS A PIPE WITH A GRATE INFRONT. CLICK IT AND FIND A CRANK. RETURN TO THE MINE

DEAD HORSE: WHEN YOU ARRIVE AT THE MINE, VENTURE DEEPER TO THE LEFT, AND YOU SEE A DEAD HORSE HANGING, READING THE NOTES YOU LEARN THAT THE MINERS BROUGHT THEM IN TO PULL THE CARTS. USE YOUR CRANK WITH THE WHEEL NEXT TO THE HORSE, AND TURN IT. THIS WILL LOWER THE DEAD HORSE DOWN BELOW ON THE NEXT SUB LEVEL, AND ALSO DRAG THE CART INSIDE THE MINE, ONLY TO FALL THROUGH THE FLOOR AS WELL. WHERE THE HORSE BROKE THROUGH THE GROUND, YOU NOW SEE A RED BUTTON. THIS IS THE ELEVATOR BUTTON, PICK IT UP AND RETURN TO THE ELEVATOR.

MINE: USE THE ELEVATOR BUTTON ON THE PANEL, AND CLICK IT TO CALL THE ELEVATOR. RIDE THE ELEVATOR DOWN.

MINE SUBLEVEL: YOU SEE A DRILL WITH A CREEPY DOLL FACES, CLICK IT AND IT REVEALS A PUZZLE. YOU CAN SOLVE IT BUT NOTHING HAPPENS. GO LEFT TO THE MONSTER GATE

MONSTER GATE: YOU SEE A HUGE MONSTER BEHIND A GATE, BUT ALSO A LITTLE BOX NEXT TO THE GATE. CLICK THAT AND GET A METAL BOX. GO BACK TO THE DRILL.

MINE SUBLEVEL: ATTACH THE METAL BOX WHICH IS PROBABLY A BATTERY TO THE RIGHT SIDE OF THE PUZZLE, AND YOU CAN NOW CLICK THE BUTTON WITH THE DRILL TO ACTIVATE THE DRILL. ONCE DONE, YOU SEE THE DRILL DRIVE TOWARDS THE MONSTER. GO BACK TO THE MONSTER GATE

MONSTER GATE: NOW THE GATE IS OPEN AND THE MONSTER IS SCARED OFF. BUT NOT BEFORE LOSING A CLAW, IT IS LAYING ON THE GROUND WHERE THE MONSTER WERE. PICK UP THE MONSTER CLAW, AND RETURN TO THE BRIDGE.

THE BRIDGE: GIVE THE MONSTER CLAW TO THE BRIDGE KEEPER, BECAUSE THIS WAS APPARENTLY WHAT HE MEANT BY TROPHY -  AND HE WILL ALLOW YOU ACROSS & YOU GAIN ACCESS TO THE TRAINSTATION.

 

HOW TO GET THE STORM EGG

*YOU NEED: ACCESS TO MINE, ACCESS TO MINE SUBLEVEL, ACCESS TO DRILL CRASH SITE

*YOU GAIN/USE: ROPE, ACCESS TO HOUSE ON TOP OF THE MOUNTAIN, STORM EGG KEY, STORM EGG

SPECIAL NOTE: THE HOUSE ON THE TOP OF THE MOUNTAIN NEEDS TO BE UNLOCKED AND WILL NOT BE ACCESSABLE UNTILL YOU DO SO..

DRILL CRASH SITE: AND YOU SEE A CAVE OF A SORTS, WHERE THE DRILL CRASHED. THERE IS A CHEST TO THE SIDE. CLICK IT AND RETRIEVE A ROPE. EXIT AND GO TO GREY ICHARI LAIR.

GREY ICHARI LAIR: THE ICHARI WILL TELL YOU HE WANTS THE EGG IF YOU'D STEAL IT FROM THE LIZARD MAN. ACCEND THE STAIRS (CLICK UP)

TOP OF MOUNTAIN: HERE YOU SEE A HOUSE WITH A DRAGON SIZED LIZARD GUARDING IT. THERE IS A SIGN RIGHT BY WHERE YOU EMERGED. CLICK IT, IT IS A PUZZLE. SOLVE THAT AND ANOTHER PUZZLE WILL REVEAL ITSELF UNDERNEATH, SOLVE THAT TOO - AND SPIKES WILL SHOOT UP AND KILL THE DRAGON LIZARD THING. YOU CAN NOW ENTER THE HOUSE.

HOUSE GROUND FLOOR: HERE YOU CAN READ ALL THE BOOKS, I ABSOLUTELY SUGGEST YOU DO, CAUSE YOU LEARN SOMETHING ABOUT THE STORM EGG. ACCEND THE STAIRS

HOUSE FIRST FLOOR: HERE YOU MEET THE LIZARD-MAN, FINISH THE DIALOGUE WITH HIM, AND THEN RING THE BELL IN THE MIDDLE TWICE, AND THE STORM EGG KEY WILL FALL INTO A BASKET RIGHT NEXT TO YOU. TAKE IT. ACCEND ONCE MORE.

ROOF OF HOUSE: HERE YOU SEE A HOOK ON THE ROOF (BOTTOM LEFT SIDE) CLICK IT, AND ATTACH YOUR ROPE TO IT. (IF YOU DO NOT HAVE THE ROPE, YOU CAN'T LEAVE WITH THE EGG, THE LIZARD MAN WILL CATCH YOU UPON YOUR EXIT, AND THE EGG WILL BE RIGHT BACK UP IN THE CAGE - AND YOU CAN OF COURSE TRY AGAIN.) SO USE YOUR STORM EGG KEY WITH THE STORM EGG CAGE, AND YOU GOT THE STORM EGG. EXIT VIA THE ROPE.


HOW TO GET THE TRAIN PARTS.

*YOU NEED: DIALOGUE WITH CROSSROADS SCARECROW AND GREY ICARI, STORM EGG

*YOU GAIN: CACHE KEY, TRAIN PARTS, MORAL CHOICE 

SPECIAL NOTE: THE TRAIN PARTS ARE ESSENSIAL TO LEAVING THE AREA, SO YOU MUST DEAL WITH THIS DILEMMA EVENTUALLY. THIS WILL EITHER KILL THE CROSSROADS SCARECROW, OR ANGER THE GREY ICHARI.

CROSSROADS SCARECROW: AT THE CROSSROAD,  YOU FIND THE SCARECROW (HENCE THE NAME OF THE PLACE, CROSSROADS SCARECROW). HE WANTS A NEW STORM EGG, SO THE CROWS WOULD STOP CAUSING HIM PAIN. AND IF YOU GIVE HIM YOUR STORM EGG, HE WILL GIVE YOU A CACHE KEY. THE CACHE IS RIGHT THERE INFRONT OF THE SCARECROW (LITTLE TO THE RIGHT), SO USE YOUR CACHE KEY WITH THAT ROCK, AND YOU GAIN THE TRAIN PARTSTHE CROSSROADS SCARECROW IS ONCE MORE ABLE TO SCARE OFF THE CROWS, AND IS NO LONGER IN PAIN - THIS COUNTS TOWARDS THE GOOD ENDING

OR

GREY ICHARI LAIR: GIVE THE STORM EGG TO THE GREY ICHARI LIKE HE REQUESTED, AND HE WILL GIVE YOU A KEY TO THE CACHE, AND YOU THEN GO TO THE CROSSROADS AND OPEN THE CACHE. THIS COUNTS TOWARDS THE BAD ENDING. (ONE HAS TO WONDER HOW MANY KEYS FOR THAT SECRET CACHE IS FLOATING AROUND HERE)


HOW TO GET THE TRAIN TICKET

*YOU NEED: ACCESS TO MINE SUB LEVEL  

*YOU GAIN/USE: GREEN CRYSTALS, ACCESS TO DRILL CRASH SITE, DOLL, 2X CHESS PIECE , METAL PLATE, ACCESS TO RAT-MANS HOUSE, ACCESS TO RAT-MANS BASEMENT, ACCESS TO RAT-MANS DUNGEON, MORAL CHOICE

SPECIAL NOTE: THE TRAIN TICKET IS ESSENSIAL TO LEAVING THE AREA, SO YOU MUST DEAL WITH THIS DILEMMA EVENTUALLY. THIS WILL EITHER KILL OR FREE THE CAGED MAN, THIS MORAL CHOICE DOES NOT HAVE ANY EFFECT ON OTHER CHARACTERS. 

BRIDGE: HANGING UNDER THE BRIDGE BY A ROPE, YOU SEE A DOLL. CLICK IT TO TAKE IT. AND THEN GO TO THE MINE.

DRILL CRASH SITE: NEXT TO THE DRILL THERE ARE SOME BROKEN OFF GREEN CRYSTALS. TAKE THEM. AND RETURN TO WHERE THE RAT-MANS HOUSE IS.

OUTSIDE RAT-MANS HOUSE: HERE YOU SEE A WELL, HIS HOUSE AND A LANTERN. CLICK THE LANTERN AND USE YOUR GREEN CRYSTALS INSIDE IT. AND THE DOOR OPENS. ENTER

RAT-MANS HOUSE: HERE YOU SEE THE RAT-MAN, HIS CHILD, AND A LOCKED HATCH IN THE FLOOR UNDER THE CHILD. TO YOUR LEFT THERE IS A DESK, OPEN THE DRAWER AND FIND A CHESS PIECE, AND SOME PRETTY INCRIMINATING NOTE ABOUT THE RAT-MAN. THEN TO YOUR RIGHT YOU CAN SEE A PIECE OF METAL HANGING ON THE CLOTHES RACK, TAKE IT. THEN GIVE THE DOLL TO THE RAT-CHILD, AND SHE WILL MOVE OUT OF THE WAT SO YOU CAN ENTER THE BASEMENT.

RAT-MANS BASEMENT: CLICK THE BARELL NEXT TO YOU FOR A PUZZLE HINT, AND THEN CLICK THE WICCER BASKET TO THE LEFT FOR A CHESS PIECE. THEN CLICK THE SHELVING TO SEE THE PUZZLE. YOU NEED TO ARRENGE THE CHESS PIECES LIKE ON THE PUZZLE HINT. ONCE YOU DID THAT, YOU GAIN ENTRY TO THE RAT-MANS DUNGEON.

RAT-MANS DUNGEON: HERE WE FIND A MAN IN A CAGE. HE TELLS US THAT THE RATS LURES PEOPLE IN AND CAGE THEM IN ORDER TO EAT THEM. RIGHT NEXT TO THE CAGE THERE IS A PLATE ON THE WALL, CLICK IT. USE YOUR METAL PLATE AND CLICK THE TOP PLATE AND YOU SEE AN ARROW UP AND CLICK THE BOTTOM PLATE AND SEE AND ARROW POINTING DOWN. THE ARROW UP MEANS THE MAN IS FREED TO GO UP AND OUT, AND THE ARROW DOWN MEANS YOU LOWER THE CAGE INTO THE WELL AND KILL HIM CHOSE EITHER AND CONFIRM YOUR CHOICE WITH THE RED BUTTON.  CLICK THE ARROW UP, AND SAVE THE MAN. HE DISSAPPEARS FROM THE CAGE & ROOM ALL TOGETHER, ONLY TO MEET YOU OUTSIDE THE RAT-MANS HOUSE UPON YOUR EXIT - THIS COUNTS TOWARDS THE GOOD END. 

OR

IF YOU CLICK DOWN YOU LOWER HIM INTO THE WELL AND KILL HIM. THE TRAIN TICKET WILL THEN BE LAYING ON THE GROUND BESIDES THE WELL. THIS COUNTS TOWARDS THE BAD END.

OUTSIDE RAT-MANS HOUSE: HERE YOU MEET THE MAN AGAIN, HE THANKS YOU AND HANDS YOU HIS TRAIN TICKET (SOMEONE HAS BEEN LOCKED UP FOR A LOOOOONG TIME IT SEEMS, NOT SURE HOW COST/BENEFIT EFFICIENT THAT IS FOR THE RATS).


HOW TO GET THE CROWN OF THE DAMNED.

*YOU NEED: ACCESS TO THE HOUSE ON THE MOUNTAIN, ACCESS TO RAT-MANS HOUSE (OPTIONAL, SINCE YOU CAN GAIN ACCESS WHILE DOING THIS TASK)

*YOU GAIN/USE: TILES X2, ACCESS TO THE MIDDLE TOMB OF THE THREE WISE KINGS, CROWN OF THE DAMNED 

SPECIAL NOTE: THE DIALOGUE WITH THE RAT-MAN WILL HAPPEN UPON YOUR FIRST ENTRY INTO HIS HOUSE. THIS IS WHY IT'S INCLUDED HERE LIKE IT IS - CAUSE YOU MIGHT NOT HAVE ENTERED HIS HOUSE YET. IF YOU HAVE NOT YOU NEED TO GO BACK AND LOOK AT THE 'HOW TO GET THE TRAIN TICKET' PART ABOVE, THERE IS AN EXPLANATION ON HOW TO ENTER THE RAT-MANS HOUSE (YOU NEED GREEN CRYSTALS FROM THE DRILL CRASH SITE IN THE MINE TO ACTIVATE THE LANTERN OUTSIDE HIS HOUSE). THIS IS MOSTLY BECAUSE THIS PART OF THE GAME IS NOT NESSESARILY SUPER LINEAR, SO YOU COULD ENTER HIS HOUSE NOW, OR YOU MIGHT ALREADY HAVE THE TILE FROM YOUR FIRST VISIT.

TOMB OF THE THREE WISE KINGS: FROM YOUR EXIT FROM THE CASTLE, GO UP AND YOU FIND YOURSELF LOOKING AT 3 LARGE MONUMENTS. IF YOU CLICK THE FIRST (FROM LEFT) NOTHING HAPPENS, CLICK THE SECOND/MIDDLE WE LEARN IT'S BURIED IN SAND, AND CLICK THE THIRD YOU SEE A CARVING OF THREE BELLS. LEAVE AND GO TO THE HOUSE ON THE MOUNTAIN.

HOUSE GROUND FLOOR: READ THE BOOK ABOUT THE CROWN OF THE DAMNED, WE LEARN THAT THE CROWN IS A LEGEND, AND IS SAID TO HAVE TERRIBLE DESTRUCTIVE POWERS IF IN THE WRONG HANDS. AND ALSO WHERE TO FIND IT - NAMELY IN THE MIDDLE TOMB OF THE WISE KINGS.

HOUSE FIRST FLOOR: GOING THROUGH THE DIALOGUE WITH THE LIZARD-MAN, YOU LEARN HE WANTS THE CROWN OF THE DAMNED, IT IS SAID TO HAVE IMMENSE POWER AND IF YOU GIVE IT TO THE WRONG PERSON, IT WILL BE A DANGEROUS AND DESTRUCTIVE WEAPON. AT THE END OF THE DIALOGUE THE LIZARD-MAN GIVES YOU A TILE. RING THE BELL X3 TILL ALL THE LIGHTS ARE ON (3 DOTS ON THE FRONT), AND YOU GET A CUT SCENE WHERE YOU SEE THE MIDDLE KINGS TOMB RAISE FROM THE SAND. LEAVE AND GO TO THE RAT-MANS HOUSE

THE RAT-MANS HOUSE: YOU PROBABLY ALREADY HAVE THE TILE THAT THE RAT-MAN GIVES YOU, BUT JUST IN CASE, YOU DO THINGS IN A DIFFERENT ORDER. I WANTED TO MAKE AWARE THAT YOU NEED TO GET THIS TILE BEFORE YOU CAN PROGRESS WITH THIS TASK. (EXPLANATION UNDER SPECIAL NOTE).

TOMB OF THE THREE WISE KINGS: CLICK THE MIDDLE KING, AND SEE A PUZZLE. YOU ADD YOUR TILES AND SOLVE IT (IT'S A BASIC MOVE TILES AROUND TILL YOU HAVE A PICTURE) ONCE SOLVED YOU GAIN ENTRY TO THE TOMB.

GREY CUBE: WHEN YOU ENTER THERE IS A GREY CUBE, THE DOOR SLAMS BEHIND YOU, AND GREEN GASS STARTS TO FILL THE ROOM - THIS IS ALL SCRIPTED.

GREEN CUBE: WHEN YOU WAKE FROM THE GREEN GASS, YOU FIND YOURSELF FACING THE SAME CUBE, BUT THIS TIME IT'S GREEN, AND ARMS ARE REACHING OUT FROM THE WALLS OF THE ROOM. CLICK THE GREEN CUBE AND SOLVE THE MEMORY PUZZLE. IT IS IMPORTANT TO NOTICE THAT YOU ARE STUCK IN THIS ROOM TILL YOU SOLVE THE PUZZLE. (HINT: CLICK THE FINGER PRINT)

EXECUTIONERS ROOM: WHEN YOU SOLVE THE GREEN CUBE MEMORY PUZZLE, YOU SUDDENLY FIND YOURSELF IN A ROOM WITH AN ELECTRIC CHAIR AND SOME SKELETONS THAT WERE ONCE THE AUDIENCE. IN THE BUCKET AT THE RIGHT SIDE OF THE CHAIR YOU FIND A HINT, IT SAYS 'TWICE THE CHARGE', AND LOOK IN THE SINK TO YOUR FAR RIGHT AND FIND ANOTHER HINT THAT SAYS 'THRICE BOUND'.  (IF THERE IS A FIRST HINT I DON'T KNOW WHERE, SO JUST BRUTE FORCE THE THIRD, I MEAN THERE IS A VERY LIMITED VARIATION IF YOU GOT THE TWO OTHERS RIGHT). ON THE WALL TO YOUR LEFT, THERE IS A MECHANISM, THIS IS THE PUZZLE - SOLVE IT AND THERE IS A GHOST IN THE ELECTRIC CHAIR. FINISH THE DIALOGUE WITH THE GHOST AND YOU WILL RECIEVE THE CROWN OF THE DAMNNED TO EXIT CLICK DOWN.


HOW TO GET THE FUEL CELL

*YOU NEED:  CROWN OF THE DAMNED, ACCESS TO RAT-MANS DUNGEON, ACCESS TO THE HOUSE ON THE MOUNTAIN

*YOU GAIN/USE: MOSAIC TILE, RED MONOLITH, MORAL CHOICE

SPECIAL NOTE: THE FUEL CELL IS ESSENSIAL TO LEAVING THE AREA, SO YOU MUST DEAL WITH THIS DILEMMA EVENTUALLY. IF YOU GIVE THE CROWN OF THE DAMNED TO THE LIZARD-MAN, YOU WILL ANGER THE RAT-MAN, AND WHEN YOU ARRIVE AT HIS HOUSE TO USE HIS EQUIPMENT IN THE BASEMENT, HE TELLS YOU TO FUCK OFF - YOU JUST FREED HIM FROM CERTAIN DEATH, PEOPLE ARE REALLY SUPER IN REGARDS TO GRATITUDE IN THIS GAME. AND IF YOU GIVE THE CROWN TO THE RAT-KING YOU WILL ANGER THE LIZARD-MAN, BUT IT WILL NOT HAVE ANY REAL CONSEQUENCES BECAUSE IF YOU DO THAT, YOU WILL NOT SEE THE LIZARD-MAN AGAIN.

HOUSE FIRST FLOOR: GIVE THE CROWN OF THE DAMNED TO THE LIZARD-MAN, HE GIVES YOU A MOSAIC TILE. THIS GOES TO A PUZZLE. EXIT AND GO TO RIGHT OUTSIDE THE HOUSE, IF YOU GIVE HIM THE CROWN, HE WILL COMMEND YOU ON YOUR EXELLENT CHOICE AND TELL YOU HE IS WORTHY OF YOUR TRUST - THIS COUNTS TOWARDS THE GOOD END

OR

TRAVEL TO THE RAT-MANS HOUSE, AND GIVE THE CROWN OF THE DAMNED TO THE RAT-MAN, HE TOO WILL TELL YOU THAT YOU MADE AN EXELLENT CHOICE AND THAT HE IS WORTHY OF YOUR TRUST, AND GIVE YOU A MOSAIC TILE (AGAIN WITH THE ABOUNDANCE OF IMPORTANT KEYS, WHY ARE THEY MAKING US RUN AROUND AFTER THEM, IF THERE ARE 100 COPIES?). HE LIES AND WE ALREADY KNOW FROM THE PRISONER IN HIS DUNGEON, AND THE LETTER IN HIS DRAWER, THAT HE IS NOT WHAT HE SEEMS, AND DEFINITLY NOT YOUR BUDDY. TO GIVE THE CROWN TO THE RAT-MAN, COUNTS TOWARDS THE BAD END.

TOP OF THE MOUNTAIN: REGARDLESS OF YOUR CHOICE, GO TO THE TOP OF THE MOUNTAIN WHERE YOU KILLED THE DRAGONSIZED LIZARD OF YOUR NIGHTMARES - AND GO TO YOUR FAR RIGHT, THERE IS ANOTHER PUZZLE, CLICK THAT AND ADD YOUR MOSAIC TILE. SOLVE IT AND THE PUZZLE SLIDES AWAY AND REVEALS A RED MONOLITH, TAKE IT AND GO TO RAT-MANS HOUSE

RAT-MANS DUNGEON: NOW TO YOUR RIGHT IS WHERE THE MAN WAS CAUGHT IN A CAGE, AND TO YOUR LEFT IS A WEIRD MACHINE. CLICK IT AND USE YOUR RED MONOLITH WITH IT, AND CLICK IT AGAIN TO MAKE A FUEL CELL. EXIT.


HOW TO GET THE TRAIN RUNNING. 

*YOU NEED: TICKET, TRAIN PARTS, FUEL CELL, ACCESS ACROSS THE BRIDGE, ACCESS TO THE HOUSE ON THE MOUNTAIN

*YOU GAIN/USE: ACCESS TO THE VILLAGE OF FROZEN TEARS. A SYMBOL

SPECIAL NOTE: BECAUSE IT'S NOT SUPER LINEAR IN SOME ASPECTS, YOU CAN OF COURSE HAVE THE DIALOGUE WITH THE TRAIN CONDUCTOR BEFORE YOU COME AND DUMP EVERYTHING ON HIM, AND DEMAND THAT HE START THE TRAIN. PROBABLY THAT IS THE RIGHT WAY, SO YOU KNOW WHAT TO GET FOR HIM. AND THIS IS WHERE I JUST REMEMBERED WHAT TO GET, CAUSE I PLAYED THIS GAME TWICE BEFORE.

HOUSE FIRST FLOOR: TO YOUR LEFT THERE IS A TELESCOPE, USE IT TO SEARCH THE MOUNTAINS FOR A SYMBOL (IT'S PRETTY DAMN CLEAR WHEN YOU FIND IT), YOU WILL AUTOMATICALLY COPY IT TO YOUR JOURNAL SO NO NEED TO REMEMBER IT.

TRAIN STATION: GO THROUGH THE DIALOGUE WITH THE OLD TRAIN CONDUCTOR, AND LEARN THAT ALL HE WANTS IS TO RIDE THIS TRAIN ONCE MORE BEFORE HE CAN DIE IN PEACE. AND WE ARE A GOOD SORTS THAT WANTS TO HELP HIM WITH THAT (WAIT, WHAT?!), HE TELLS US HE FORGOT THE COMBINATION TO THE TRAINS CONTROL ROOM, AND BESIDES THAT THE TRAIN IS IN SHAMBLES. CLICK THE DOOR TO THE TRAINS CONTROL ROOM, AND SEE A PUZZLE, CLICK THE SQUARES TO REPLICATE THE SYMBOL YOU SAW ON THE MOUNTAIN SIDE, AND ENTER.

CONTROL ROOM: GO THROUGH THE DIALOGUE WITH THE OLD TRAIN CONDUCTOR, AND GIVE HIM YOUR TICKET, AND YOUR TRAIN PARTS, AND YOUR FUEL CELL. AND THE TRAIN LEAVES THE STATION




Kommentarer