Graveyard Detective Walkthrough and achievement guide.

 



now this game is entertaining - but omg it's dumb. and again i am sorry the walkthrough has to be here - but dude i can't work with 5000 words and a decent walkthrough.

where=the area you are at

quest=something you must solve 

quest solution=what you do to conclude the quest/task

ITEM=in caps - something important you pick up

item=when not in caps, it's when you use it.

quickslot item=an item in your quickslot & the magnifying glass (again no clue why it's not a quickslot item, so i am classifying it as one)

layout=it's a quick guide to the two hallways

achievement=i will write the name of the achievement, and a short thing about why. some achievements are weird and i will mention that in the end of the

non collectible item=item you can't take, but need to investigate or interact with.

FAMILY CATACOMB

QUEST: Open the grave left to your mothers, and find a letter from great-grandmother, telling you to find her cat, and take the gravelight. 

01:42 GRAVELIGHT

*the gravelight shows you if something unseen is close, you can selec and unselect it from the top of your screen.

letter from the other world= for picking up her letter


GRAVEYARD

02:05 ring the Doctors bell

QUEST: he tells you that he is stressed because Mrs. Jones is keeping everyone awake with her coughing. and that all he can do is give the others sleeping pills. so help her stop coughing. 

03:00 ring Mrs Brown's bell (the one with a crow on it)

QUEST: she tells you that she needs to get rid of the crow, it scares off all the songbirds. So you need to get rid of the crow. 

03:22 ring the next bell (he is just called Mr Loser in your journal)

QUEST: he tells you he is bad luck, and wish it was different. You need to give him good luck.

03:46 Enter the catacomb next to his grave, this is the final resting place of the Greedy Bride, just walk right inside the catacomb, and you'll fall down to where she is shackled. 

04:16 SHOVEL

QUEST: she tells you that she know there are some jewels around the graveyard, and you must bring them to her, or she will curse you. You promise to bring her jewels if she lets you go.

*it is important you remember to pick up the shovel before you leave, you need it for another quest, and you can't go back down here again.

04:42 click on the Bagpipe man (think he is called 'the musician' in your notes)

QUEST: he tells you he wants to be rich, so he can travel back to his homeland, and you promise to help him. So you gotta find him some riches.

greedy bride: for meeting the greedy bride

*Continue left and you see a sign that says SWAMP, click it.



SWAMP

05:11 BROKEN POCKETWATCH 

*this gives you a character more in your file, Oscar the painter and an achievement. you can continue left and see where some beast were tied up, but it's absolutely pointless, it has nothing to do with anything - and i seriously don't understand why it's even in the game. 

the broken watch: for discovering the pocketwatch


GRAVEYARD

*select your GRAVELIGHT and walk just past your family catacomb, the light changes to red. use your shovel to dig there.

06:46 FAMILY JEWELS

*continue right, and skip the Masons grave for now.

07:04 ring Mrs Jones' bell. She just tells you she is coughing all the time, and if you can help her. (you already have the quest, as help mrs Jones)

family jewels: for discovering the family jewels

*continue right and click the sign saying DARKWAY


DARKWAY

07:19 FOUR CLOVER

*click the cat statue, but you can't read what it says. Click the sign that says Park



PARK

*note the womens boots by the Gazebo, but we can't examine them yet. continue right (also the hollow is a dud, just ignore it)

07:40 click the lid on the well, and a ghost-boy emerges, click him and he pretends to fall into the well, and then comes back laughing at you.

QUEST: He wants to play, and wants you to find him something interesting.

*return to Darkway (walk left)


DARKWAY

*walk right straight away.

08:03 BLUE CLOTH (that is what it's called in your inventory, but i'd say it was purple)

QUEST: find a piece of clothing that this fabric matches.

*continue right till you get to the house, you can't enter through the front door, so continue along the house. Select your GRAVELIGHT and it'll light red, to show you there is an entrance on the side, through the winecellar. Enter.


WINECELLAR

08:25 still holding your GRAVELIGHT (or select it), walk left and it'll alert you, click the wall to learn that there is something odd about the wall, you can't do anytthing about it yet.

08:34 CHOCOLATE

QUEST: when you make it all the way left in the winecellar, you find you can't enter. You must find a way to enter the house.


GRAVEYARD

09:37 ring the Masons bell, and give him the chocolate (otherwise he won't talk to you)

QUEST SOLUTION (what's behind the wall): tell him that there is something behind the wall in the winecellar, and he'll meet you there to break down the wall. 


WINECELLAR

10:16 The Mason breaks down the wall, and you find a skeleton. it turns out it's the maid whom was his beloved.

QUEST SOLUTION (enter house): Because you reunited her with her beloved, she will remove the salt from the stairs that kept you from entering. You can now enter the house.

maids grattitude: for helping the maid


KITCHEN

11:14 MAGNIFYING GLASS

*every time you're told to investigate something, chose the Magnifying Glass and use it on the item. It is not in your quick slot for some reason, so you have to select it in your inventory every time.

11:16 CROWBAR

11:17 MILK

11:18 MATCHES

11:21 COCOA

11:24 COOKING POT

QUEST: click the top drawer (right side of stove) and learn that it's the place they keep exotic oils & spices, and it's locked - you need a key.


GROUND FLOOR HALLWAY

*you see two armors fighting, you can't pass them. and you see some bells for different rooms, ignore them too. walk right to the greenhouse.

QUEST: you need to get past them somehow.


- Layout of ground floor hallway. from left to right. Far left is the front door to the outside(darkway), next is the door guarded by friendly armors that is the SITTING ROOM, then there is the DINING ROOM, the grandfather clock, and then the LIBRARY, the stairs to the first floor, after that the MUSEUM, and then the KITCHEN, and finally in the far right end the GREENHOUSE.

*down here you can access the hallway, and the library via the mirror room


GREENHOUSE

*just walk right till you make it to the end

11:54 notice the Cyanide on the ground (I swear these people have poison everywhere)

12:01 use your magnifying glass to examine the boots in the greenhouse, learn it's the butlers

12:20 TROWEL

12:22 KEROSENE

12:29 BUTTERFLY NET

*it's not super obvious, but the end there is a door to the garden, click it.


GARDEN

*use your GRAVELIGHT and find a place where it's red, use the trowel to dig there, and find some old shackles, you don't need them, but it's an achievement! 

13:01 LOCKET

*use your Butterfly net to reach it.

QUEST: you need to compare the hair is inside the locket (this quest is super lame)

shadows of the past: for discovering the shackles


DARKWAY

QUEST SOLUTION (find the cat): return to the cat statue, first use your MAGNIFYING GLASS on it to read that it is indeed Pulcheria that is buried here -  and select the milk, and use it on the statue, this will summon PULCHERIA the cat.

the novice investigator: for using the magnifying glass on the statue

hello pulcheria: for discovering the cat

*she can both tell you if there is any more stuff you can do in an area, or analyse items you don't know what is if you drag the item unto her. You can select and deselect her in the quick menu on the top.

*when you summon pulcheria for the first time, you'll automatically get A KITCHEN DRAWER KEY in your inventory.


KITCHEN

QUEST SOLUTION (open the kitchen drawer): PULCHERIA gives you a key for the kitchen drawer, use it to open the drawer.

15:47 OLIVE OIL


GROUND FLOOR HALLWAY

QUEST SOLUTION (remove the armors fighting): use Olive oil on the armors fighting, and they will slip and stay down. And you can now enter the rest of the house


MUSEUM

16:23 ANUBIS MASK

*it will go to your quick slot

16:56 The coffin behind the Ahnk statuette, is the one we want, use your crowbar to open it. 

17:00 Inside you find a man, not a mummy. 

*use your Magnifying glass on him, and learn he is missing a button. And you'll get one more person on your files list called 'joe the Poacher'

QUEST: we know who he is, now we have to find out who killed him and hid him away.

17:31 continue left and you come to a door, you see a indent of a scarab, but you can't open the door now - if you use the GRAVELIGHT it will light up, though I think it's glaringly obvious it's a door.

anubis head: for discovering the anubis mask

sudden discovery: for discovering joe the poacher

(egyptian mysteries: it says you get this for opening the sacrophagus - but which it is, if it's in this room - and if it's for opening them all, i honestly don't know. i don't remember, maybe it's obvious in the video?)



LIBRARY

18:08 click the painting above the sofa, and a letter falls out. read it. 

QUEST: find all great grandmothers pearls there is 10 in all (this quest can be bugged) - and from now on, open every drawer and cabinet you see! 

*notice the mirror besides the painting & continue left

18:26 BUST OF CICERO

18:28 BUST OF SOCRATES

*return to where you saw the globe in the same room.(you can also use your GRAVELIGHT to notice the secret door by the globe)

18:21 place the busts on the little round side tables on each side of the globe, turn them so they face each other. And a secret door opens. enter 

great grandmother is watching= for picking up her second letter

path of the wise men: for discovering the secret in the library (as in open the hidden door by solving the bust puzzle)


*first you go through the little hall, and the only door there (to your right) is the lab.


LABORATORY

19:11 click the wheel, and charge the leyden jar

19:17 LEYDEN JAR

*from right to left, you see a phonograph for vox-recordings, a rack of test tubes for testing poisons, a bottle for testing for blood, and lastly a microscope for testing hair and paper.

19:27 Click the Microscope and use your locket on it. turn the wheels on the side and find the hair came from a brunette (shocking, I know)

QUEST: Compare the hair (we don't have anything to compare it to yet)

19:46 further left you find a weird atomatron.

QUEST: find a key, a feather, and a coin to activate the atomatron.


LIBRARY

*click the mirror besides the painting above the sofa & enter the mirror room, this is this games, fucked version (and not really good either) way of fast travel.


MIRROR ROOM

20:40 click the painting of the skeleton lady in the red dress, she tells us her stepmother killed her because she lost her ruby necklace, and she wants it back.

QUEST: Find her Ruby necklace

21:13 POCKET MIRROR 

*the pocket mirror will place itself in your quick slot, and clicking it takes you back to the mirror room from anywhere in the game. When you exit through, you have to use either portal from the room. 

the mirror world= for uncovering the pocket mirror



DINING ROOM

*there are 3 pearls in here

21:44 SILVER KNIFE

21:48 PEARL1

22:04 COFFEE

QUEST: analyse the coffee for poison

22:17 PEARL2

22:25 PEARL3

22:27 open the last cabinet, and you see a rat. This is an achievement!

22:28 COFFEE CUP PIECES

QUEST: analyse the coffee cup for poison

22:32 SUGAR

QUEST: analyse the sugar for poison

oh, rat= for discovering the rat


SITTING ROOM

23:08 SHEPHERD STATUE

23:25 BUTTON

23:27 SHEPHERDESS STATUE

23:30 click the dead canary bird to pick up COOKIE CRUMBS

QUEST: analyse the crumbs for poison

23:38 a Pianola, but you can't use it yet. 



MIRROR ROOM

*chose Janes Room - it is by far the easiest form of navigation. 


JANES ROOM

*there is 1 pearl in here

24:03 You find a locked drawer, you need a key

24:01 PEARL4

24:12 click the painting above where you found the pearl (painting between bed and window) and you find a KEY

*use the key on the locked drawer under your mirror

24:41 JANES DIARY 

the information is precious= for discovering janes diary


FIRST FLOOR HALLWAY

*first thing you notice is the clock at the top of your screen, that is the time you have before you run into the Butler (you do not want to do that in general, but there is an achievement to it) For now just leave the man alone, and exit via your HANDHELD MIRROR if you must. 


-Layout of the First Floor Hallway, from left to right. the ATTIC, and then MOTHERS ROOM, and last before the staircase is the STUDY. then there is the staircase down, followed by AUNT ESTERS ROOM, next to that is the BATHROOM, and lastly JANES ROOM.

*up here only janes room, and the hallway is available via the mirror room 


BATHROOM

25:45 DRIED SOLUTION FOR SOAP BUBBLES

25:47 MOTHERS MEDICINE (energy powder?! haha - seriously that is what she says)

QUEST: Test mothers medicine for poison

25:54 turn on the water in the tub by clicking the handles, then use your dried soap solution in the tub

26:03 BUBBLES (yes it's the same bowl)



FIRST FLOOR HALLWAY

*there are 3 pearls in here

*go left and click the door to AUNT ESTERS ROOM, Jane will comment that they are awake so she can't enter. you have to click the door before you get the quest.

QUEST: Enter Aunt Esters room, but we can't do that yet, we need them to sleep.

26:36 click the dome by the staircase, with the treasure chest in it 

26:37 PEARL 5,6 & 7

26:58 Click the statue of the dog right infront of the staircase, note that it's called Moon, click the next dog statue to the left, note it's called Star. Enter the door by the hawk, this is the Study


STUDY

27:14 click the eyes of the taxidermied bear, then use your MAGNIFYING GLASS on it and get 2 OPALS (they are like the watch and the shackles just an achievement item, they have no use)

27:36 click the cane by the fireplace, then use your MAGNIFYING GLASS on it to see that there is dirt and perhaps blood on it. You automatically get a DIRT SAMPLE

QUEST: analyse the dirt for blood.

27:40 click the guns over the fireplace, Jane will note down the hint that they smell of gunpowder and has been fired resently (wtf? this makes no sense, seriously)

28:08 SCARAB

28:12 LOVE LETTER

QUEST: compare the loveletter (this is even more bullshit than the hair stuff) to find out who wrote it

28:25 click the middle picture of butterflies, and it slides away to reveal a safe - the combination is what we saw in the hall, Not sure if the paw print is because we start with stating they are dogs, or if the paw print is super birdlike (the hawk) - who cares, so pawprint, star and moon. tada! 

28:53 VOX-RECORDING

QUEST: listen to the vox recording

secrets= for discovering the opals


MOTHERS ROOM

*there is 1 pearl in here

29:17 PEARL8

29:26 use your crowbar to smash the piggybank next to the hatboxes

29:27 COIN

29:33 FEATHER

29:35 PAPER (mothers)

*click the bedside table and note that mother kept Arsenic in her room



ATTIC

30:17 use your kerosene & matches to light the lantern, and light up the attic.

30:31 Speak to the ghost, and he tells you his father gave him some riddle (which honestly doesn't make sense to me either) and he needs your help. 

QUEST: You need to figure out what it is the ghosts father meant, and help the ghost move on

* going back right to leave, on your way click the cloth hanging from a painting, and learn it's the painting of Ester that Oscar the painter never finished. Not that it matters, it's just a little story moment.

30:53 at the far right where you entered the attic there is a locked chest, use your crowbar to open it.

30:58 You find a diary from your grandfather, and learn some stuff about the Butler, and then you see a purple feather hat.

QUEST SOLUTION (where did the torn fabric come from): select the blue (purple) cloth in your inventory and use it with the feather hat in the chest, learn that the fabric came from this cloak (obviously underneath the hat?).

dark story= for discovering grandfathers diary


LABORATORY

32:26 use the vox-recording with phonograph & listen

QUEST SOLUTION (listen to the vox recording): you now know that your dad noticed the family jewels go missing.

33:00 Now click the test tubes, it doesn't matter in what order you do it, but you need to click the bottle on the right, and the reagents on top, and also add whatever you want to test.

QUEST SOLUTION (test chocolate for poison): there is no poison found.

QUEST SOLUTION (test coffee for poison): there is no poison found.

QUEST SOLUTION (test sugar for poison):there is STRYCHNINE found

QUEST SOLUTION (test cookie crumbs for poison): there is CYANIDE found

QUEST SOLUTION (test mothers medicine for poison): there is STRYCHNINE found

QUEST SOLUTION (test cup shards for poison): there is STRYCHNINE found

*so all in all the sugar, cookie crumbs, cup shards & mothers medicine had poison in it. (told you these people had poisons everywhere)

35:47 use the bottle, to analyse the dirt from dad's cane

QUEST SOLUTION (test dirt for blood): there is BLOOD on the dirt/cane

36:14 click the microscope, and test the paper found in mothers room and the loveletter.

*you get no conclusion other than it's the same paper as mothers, cause you need to compare this loveletter to one more piece of paper to close the quest.

the poison researcher= for testing all the substances for poison 

the chemist= for testing the dirt for blood

phonograph= for listening to the vox recording


GROUND FLOOR HALLWAY

*go to the grandfather clock

37:19 select the shepherd & sheperhdess from your inventory, and use them on the clock.

37:20 PIANOLA ROLL

dance= for discovering the use for the shepards


SITTING ROOM

37:50 Go to the Pianola and use your pianola roll with it, when played it opens a secret compartment.

38:07  KEY


*exit to Graveyard (do it via the mirror room, it's fastest)


GRAVEYARD:

38:44 ring Mrs Brown's bell

QUEST SOLUTION (help mrs brown): use the leyden jar with Mrs Brown's bell this will electrocute the crow, and make it fly off.

39:01 ring the Losers bell

QUEST SOLUTION (help a loser): give him your four clover, and his grave will forever bring luck to everyone.

39:13 click the bagpipe bloke, and just exit out of his conversation (he just repeats himself from earlier), and give him your family jewels

QUEST SOLUTION (jewels for the greedy bride & help the bagpipe ghost): when you give the bagpipe dude your family jewels, he then goes to the Greedy Bride and plays for her, you are stuck in place while it happens, and hear her roar twice. he then emerges and tells us that she loved his preformance so much she gave him lots of riches and he can not return home. And apparently we gave her jewels? Well technically the guy had them on him when he went there, suppose it counts - cause we are no longer in fear of a curse from the Greedy Bride.

the power of electricity= for helping mrs brown

i'll be lucky= for helping the loser

bagpiper= for helping the bagpipe guy


PARK

40:47 examine the womens boots with your MAGNIFYING GLASS, and learn that it's your mothers.

*go to the ghost boy sitting on the well.

QUEST SOLUTION (give the ghost boy something to play with): give him your bubbles, and he will give you the RUBY NECKLACE

homo bulla= for discovering the use of the bubbles (seriously that is what the achievement is called)



MIRROR ROOM

QUEST SOLUTION (help the lady in the painting): Give her the ruby necklace

ruby necklace= for helping the lady in the painting recover her necklace


MUSEUM

42:49 use your crowbar to open the sacrophagus with the Joe the poacher inside, then use your MAGNIFYING GLASS (if you haven't already, to state a button is missing)

QUEST SOLUTION (where is the button from the Pocher): the button is a match, and you found it in the dining room.

43:11 use your scarab with the door, it will open and reveal a secret room. Enter

work of brain= for discovering who was the owner of the button (seriously?!)

the golden dung beetle= for discovering the use of the scarab


MUSEUM SECRET ROOM

43:25 click the cat-mummy, and he tells you that he needs something to defend himself with - give him your silver knife. And he dissappears after he's done stabbing the snake.

43:41 click the sacrophagus under the mural of the scales and Anubis, he tells you he was a good man, but now he is stuck here because his heart can't be weighed. The evil mummy stole it.

QUEST: get the nice mummy his heart back.

*select the ANUBIS MASK from your quick slot (only time you need it, not sure why it needs to be in your quick slot, and not the magnifying glass) and wear it.

43:57 click the hapi (the jar for intestines) with the hippo head, you'll automatically get a set of LUNGS.

44:00 click the upright sacrophagus, and if you are wearing the ANUBIS MASK the evil mummy will just give you the HEART he stole. (If you aren't wearing the mask, he tells you to fuck off. It's no biggie, you just leave his immediate vicinity and select the mask and go back, he won't notice a thing.) 

QUEST SOLUTION (help the good mummy): use the heart you just took, on the hole in the good mummys chest. and he will be judged on the scales and tada, you helped him - cause we're a good sorts.

heart= for helping the nice mummy 

ra= for helping the cat-mummy

(egyptian mysteries= maybe you get it for opening for the evil mummy?? i honestly don't remember)


GRAVEYARD

44:36 ring mrs jones' bell

QUEST SOLUTION (help mrs jones): give her the lungs from the hapi, she won't cough anymore. 

44:55 go ring the Doctors bell and he will give you a glass of SLEEPING PILLS for your trouble and they don't need them anymore cause mrs jones won't be coughing.

egyptian medicine= for helping mrs jones

goodnight= for getting sleeping pills from the doctor


LABORATORY

45:55 give the feather, key (from pianola) & coin to the Automatron

46:16 BLANK PAPER 

automatron= for learning the secret of the automatron


LIBRARY

47:00 use the blank paper from the automatron with the fireplace in the library, wait a second.

47:01 MAP


ATTIC

QUEST SOLUTION (help the ghost in the attic): Give him the map, and he will give you some information about the Governess. (pretty pointless fuckaround if you ask me)


KITCHEN

49:13 use your cooking pot with the sink (to the far right), and fill it with water.

49:26 place the pot on the stove, and then add your cocoa & sleeping pills


GROUND FLOOR HALLWAY 

49:49 notice the bells, ring the first one to the left, that is for aunt Esters room. the bell will make the Butler come and pick something up, so you need to hide. Just go to the greenhouse and wait for a second, or click your HANDHELD MIRROR and wait for a second, and then return. You can see he took the pot, if you look in the kitchen.

QUEST SOLUTION (search aunt esters room): they drink the cocoa, and fall asleep and you can now explore her room.

hot chocolate= for making aunt a drink


AUNT ESTERS ROOM

*there is 1 pearl in here

50:51 PEARL10 (you'll automatically gain a pearl bracelet in your inventory, it's just an achievement, and not a useable item)

*notice the paintings, lillies, pansies, a bird and roses.

51:03 click the chinese folding wall, and expose a safe. we don't know the combination yet, and it also needs a key.

QUEST: we need to open the safe

51:08 PAPER (Esters)

51:17 SCISSOR

*examine the pillow that says 'honour' on top of the fireplace with your MAGNIFYING GLASS, use your scissors to cut it open

51:37 SAFE KEY

QUEST SOLUTION (open aunt esters safe): the correct code is from left to right, roses, bird, pansies, lillies. and then use the key. (You get a bunch of letters, that we can't take of examine. but Jane notes that she once found a letter in the hollow tree by the well. And no we can't actually do anything with that information - and all this was a super lame fuckaround, like 99% of this game. So there's that)

great grandmothers bracelet= for discovering all the pearls

the safe engineer= for opening all safes


FAMILY CATACOMB

53:05 open your dad's coffin and use your scissor

53:10 DADS HAIR


LABORATORY

54:07 use the microscope

QUEST SOLUTION (compare loveletter): compare the loveletter to the paper found in aunty esters room, and to the paper found in mothers room (if you haven't already) - it is the same type paper. *seriously that's it - so we know they all use the same type paper? how is that any form of conclusion? Fuck this. come on that is stupid

QUEST SOLUTION (compare hair): remember we know the hair in the locket is a brunette? so use dad's hair in the microscope and we learn that it's not dads hair in the locket, cause his is greying. and yes that is it - wonderful conclusion Dr. Watson... I have to admit that I was laughing when I played this. and I did set out to find if there were more hair to compare, but no - and the quest is concluded. I am really, really not getting what we're supposed to deduct here, that the locked was not dads? but they are all damn brunettes besides aunty Ester.

governess story= for opening the governess version

the story of lord darkday=for opening lord dardays version

the lady darkdays storyfor opening lady darkdays version

the butlers storyfor opening the butlers version

ester darkdays storyfor opening aunt esters version

radiance of a spotless mindfor opening all versions


AND NOW WE CAN CONCLUDE: 

i am kind of amused cause when i played this i had no freaking clue who I could think murdered me - isn't that what we are trying to figure out? or is it? I don't know anymore. 

What you can do is start with dad, and when the little cutscene is over, we are so much more in the know - and we got more info from that, than any clue we picked up. So you can go through them all, but I think that in light of the fact that we learn that Oscar the painter was the Governess son, and dad killed him - it's fair to conclude that she is the murderer of us all. And I think the reason aunty survived was because she doesn't drink tea or coffee or eat sweets - or something... I don't know anymore. 

But that is atleast the most coherent conclusion I can come to, so when you click to see the Goveness ending, just click YES to this is how it happened, and get your ending of the game.

i do have questions though - too many for this, cause you already spent a long time with me - but why was the poacher joe peeping? and what was whatever animal tied up in the swamp? is that some cut content that just never got deleted completely, it sure feels like it. and what about that bell we can ring in the cemetary that doesn't belong to anyone? and the hollow tree? is that some cut content too? 

and don't get me started on the more than flawed logic of the compare stuff - why do we compare paper? why not handwriting, that would make more sense if we're trying to find out who wrote the loveletter, but all we find out is that the household buy paper in bulk. and the hair is just 100 degrees of dumb, so we compare some hair in a locket to our dads hair (for unknown reasons), and find it's not his. that's it, we don't need to know more? I can't even make an educated guess cause if it was oscars hair, why would his mother toss it in the lake? if it's aunty esters, why would she toss it? and if it was mothers - well she died before uhm.. what? and isn't it usually womens hair in lockets? would that mean that it was mothers hair, and the locket was oscars? then why the hell would it be in the lake? nothing makes sense, i'm sorry. i think my brain broke trying to make this make sense.


but there is more... if you want all the achievements, there are two I didn't have in my original playthrough, and went back to get from a safepoint. So the first I included in the video. the other I had to record and link on a 'private' link, so you can see it from here, but it won't list as a video in my channel.

01:15:09 there is an achievement for scaring the Butler to death. So it's explained on screen, but still let me tell you here as well. You gotta scare him twice - the first time he runs off the second he dies. And the easiest way to do this is to just stand still in the first floor hallway and wait. You'll get a game over type ending when he dies - but if you chose 'NO' to that it happened like this, you'll just be taken back to where you were, when he died - so there is no penalty. And you can actually do this at any point in the game if you want.

bearer of evilfor scaring the butler to death


The other achievement is a little stranger link is here (the video front jpg is artwork from Naoto Hattori, that i found on pintrest - seriously check their art) 

To get this achievement, you need to poison the cocoa instead of using sleeping pills. the same applies as with the Butlers death, i mean you get a game over, but it's no biggie, you're just retured to where you were in the game and can redo it, using sleeping pills. What poison you might ask? well it took me a while, and in the end I had to go look what people said on the Steam community tag, and apperently it is the sugar (we already knew it was poison, durr) - add sugar in the chocolate instead of pills - and well, you're an achievement richer.

the grim cookfor poisoning the cocoa


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