I AM SURE THERE ARE MORE VOX RECORDNINGS THAN THE 4 I FOUND, THERE HAS TO BE, CAUSE THE STORY MADE NO FREAKING SENSE TO ME. BUT I LOOKED EVERYWHERE AND I CAN'T FIND THEM, SORRY.
ITEM YOU PICK UP IS BLUE
ICON IS PINK
IMPORTANT ACTIONS ARE GREEN
SINCE FATHER ABRAHAM (IS THAT CHILDRENS SONG EVEN A THING OUTSIDE SCANDINAVIA, WITH FATHER ABRAHAM AND HIS 4 SONS?)USES HIS ITEMS AS NEEDED WE DON'T NEED A SEPERATE COLOR FOR USING ITEMS, THE FEW TIMES IT HAPPENS, I WILL COLOR IT GREEN.
THERE ARE TWO WORLDS, THE NORMAL (WHICH ISN'T TERRIBLY NORMAL), AND DAVIDS DREAM WORLD. IT IS ONLY IN DAVIDS WORLD WE HAVE TO WORRY ABOUT FINDING ICONS. THE BIG TABLET AT THE START OF EVERY LEVEL OF DAVIDS WORLD SHOWS US HOW MANY TABLETS THERE ARE IN THIS LEVEL. I WILL ONLY NOTE WHEN YOU ENTER AND EXIT DAVIDS WORLD
I WILL MAKE A POST ABOUT MY THEORY ABOUT THIS GAME WHEN I UPLOADED MY LAST (THIRD) VIDEO.
04:44 pray at the cross on the wall to make the radio demons stop
05:14 collect a letter under the door from david, inside is a key. take it.
*open the locks on the door and exit, upon doing that we are in davids world
DAVIDS WORLD
06:40 icon 1
*exit Davids dimension through the door next to where you picked up the icon
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08:19 book of exorsism rites
08:28 alter wine
09:19 sacrimental bread
09:51 click the hand of the manniquin where the butterfly is, and get holy water.
*when you pick up the holy water, the radio once more starts to channel a demon - to make the possession end, change stations, and then walk back and forth clicking the radio a couple of times till the manniquins vanish. then you can exit the room, there is nothing else of interest in there.
11:12 click the frog statue to feed it wine & bread (this drains the water & you gain access to the lower floor)
12:00 Vox recordning
12:35 vox recording
13:13 pick up Jesus' head in the sofa
13:18 place Jesus' head on his body, and the room will revert to normal.
*you can listen to the vox recordings on the player 13:27
16:11 follow ghost boy
DAVIDS WORLD
17:02 icons (for crossing water, not the collectible)
18:30 cross the water (the icons will lay themselves)
18:44 turn valve on the firehydrant to turn off the steam, so you can cross the makeshift bridge to the hill
18:58 follow the ghost boy Alexander
19:18 icon 2
20:19 return to island (where you turned the valve) and remove the rocks from the grave to gain the water mixer plumbing whatever thing.
21:05 click the space between the thermometers to place the plumbing. then turn the red to the red text (hot tea) and blue to blue text (winter)
*exit Davids dimension
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22:04 click mirror to break it
22:29 key (inside book)
22:49 unlock cross above bed with the key, turn it the right way (or the wrong depending on your personal preferences, but in this case, you know, turn it like the church likes it) - then go around the bed to click on David
23:36 exit the room, and right outside the door you find priest robes/stole
*return to David and click him, it's scripted that you're pushed away.
24:31 click oven, turn the dials to 666 (use the handles on the sides of the grill, the two left turns the two first dials 1 to the side, and the two others move them all)
*once done, you get a cutscene where Abraham takes out the cruscifix from the flames, and kiss it (pretty far out honestly), and when that is over, he's all good again, and you need to turn around and see the trunk is now infront of the door. there is a hand sticking out under the lid, click the trunk once to make the hand retract, and then click it again to open it
25:53 so you can take the little heartshaped musicbox.
DAVIDS WORLD
27:47 first find the mother and the son grieving (up the path and to your third left)click the photoframes on the grave to take them, & follow the boy when he runs off
27:58 place photoframe
28:05 place photoframe
28:21 when done, follow the boy and return to the grieving mother, click her, they both disintegrate and you get icon 3
29:05 to access the cathedral looking building, which is actually a laboratory on the top of the hill, you need to play with your musicbox (because it's the first time you meet an enviromental puzzle like this, I'll explain it), you need to turn the musicbox, because in summer there are giant branches barring you from the path, but in winter they are gone. so turn your musicbox to winter and go to the laboratory.
29:16 click book to get eh, pointer thing? (no idea what it is), and listen to how to enter the laboratory
*when you go down the path and return to the graveyard, go left till you see another narrow path
30:04 turn the musicbox to summer to make the bridge appear (again, in winter the bridge is broken, in summer it's there). but you need to turn right just before the bridge and down the side path a little, there you find the carwreck, look inside it
30:13 icon 4
30:51 now, cross the bridge and turn the musicbox to winter to access the tomb
30:54 click the book right outside the tomb, to get a syringe
31:26 click the chains on tomb to make them vanish
31:25 click the table; start with opening the box with the syringe on it, and place your syringe. then look right! click the gears to donate blood, then click the valve between the right and middle a couple of times to make the blood flow out the faucet. Then look left, and turn the valve and make the lungs work. Then open the box with the syringe (middle) and empty it (just click it), and hook 'breath' on the loop connected to the lungs, 'i know' to the brain loop (top left) and 'love' to the heart loop. the table and everything on it, vanishes, and you see alexander in his casket.
33:32 at the foot end of his casket you find the demon trap pick it up
*SUDDENLY WE FIND OURSELVES BACK IN THE HOUSE, BUT WE ARE ACTUALLY STILL IN DAVIDS WORLD
31:14 exit the house follow the road till you come to a car that crashed into a fountaine, go around it to see david inside the car.
35:09 touch David
35:22 pick up the fire extinquisher (use it on the fire)
35:32 letter
36:28 follow the demon rabbit
36:56 enter the tomb and place the trap, then exit the tomb, and you hear a click - return to collect trap w/rabbit
*THEN WE ARE BACK AT THE LAB MAP, BUT STILL INSIDE DAVIDS WORLD
37:27 turn musicbox to summer to go across bridge, and then back to winter to get up to the laboratory
38:20 place trap on little altar, it disintegrates and the doors open, go inside.
*in my walkthrough, cause it wasn't the first time (sadly) i played this part, i forgot to go to the very end of the room, and click to book to hear what we need. but we need 'essense of the sun', 'eucharistic tears' & 'blood of the earth'
38:40 open drawer to get a magnifying glass, place it directly above the drawer. then look left and turn the glasses so they light a beam straight into the flask. wait a moment, and you have Essense of the sun in a goblet.
39:37 click the book at the far end, listen to the story, and take the key mold. (excuse me, but is elder joseph a priest or an alchymist?)
40:16 pick up green crystal.
40:31 run back to where you came in, and you'll find a hydrogen container on the table, take it. Then return to the tent you just ran past. we need to make "eucharistic tears"
40:39 click the empty space on the table, to place the hydrogen container, and listen to Abrahams dialogue, you need 1 oxygene and 2 hydrogene. don't forget to pick up the matches on the same table. Once you have the dials right, light the candles and wait, and you can pick up a goblet of eucharistic tears.
41:18 return to the strange table in the middle, stick your crystals in the grinder and turn the handle some times, then you need to arrenge the pipes under the contraption, just turn them so the connections fit, and turn the valve on the right side. the button next to that should turn green, if not then just click any of the above steps and try again to click the button. done right water will start rain down, and the earth will bleed into a goblet. remember to pick up the goblet before you leave.
*also we get our first taste of the narrator davids bastardized 'the little prince' dialogues, it's close enough so we know exactly where they were inspired from, but really sort of "we have philosophy at home". those dialogues made me cringe so hard you have no idea. i hate it!
43:44 return to the graveyard, and there is santas sleigh waiting.. hahaha nah sorry man, i don't know if those white deer have some cultural meaning, like the owls we see everywhere something important is, later in the game. but these deer seem to be everywhere there are graves, so i figure they mean something. Anywho's we are going flying with the deer, just click the wagon inside.
44:20 now when you land, turn the box to summer, the deer dissappear but so does the icicles infront of the elder jospehs door. enter
44:36 click the book, to hear a rundown of how to make the key, and pick up the bone.
45:20 turn around and look at the wood stove, you need to click the big jar with the valve to put in your ingredients, and then place the key mold under the valve. then open the bottom grill and light the firewood. turn the valve and the molten whatever will run down into the mold and we have a key. remember to open the mold to retrieve the key.
46:19 return to the sleigh and fly back to the graveyard
*pro tip: make sure you walk a little away from the sleigh before you use your musicbox to return to winter, or you'll get stuck in deer.
47:17 return to the lab on the hill and go to the far end, and click the huge padlock. we are shown 8 recipticles, and are told that we need 7 hearts of the 7 demons haunting us, and the skull of a saint.
*with that you exit davids world.
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*you exit where you entered the tomb when chasing the demon rabbit, so track back to the house, and find the library (it's next to the kitchen, and has a little metal plaque on)
49:44 enter and you see the doll, and a bunch of grashoppers, just walk down the library ile, till you trigger the swarm and you're expelled from the ile, and into the room where the doll is. you cannot exit the library.
51:00 next to the doll, on the table there is an insense burner and a candle, take both, and you can now venture down the library ile and turn on the candelabras, exterminating the grashoppers. When you finished, the game will automatically que you with removal of the items, and a dialogue.
52:00 click the montre in the reading room (the room at the end of the ile) with the two-headded skeleton, for a little dialogue about Abrahams earlier life. and note the dagger at their feet, we can't take it yet, but we will need it later.
51:29 click the book on the table, and he will throw it. then click the poster underneath, to learn that Abraham is sure the 7 kids died of cholera.
So to sum this up. we have 4 icons, and 2 vox recordings.
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